Anyone concerned about World of
Warcraft adopting a Pay-to-Win system needs to realize it already is the model
they use. Subscriptions are Pay-to-Win.
I've noticed a lot of online
discussion about WoW possibly going free to play and other payment models. Gamebreakers
has one here. Naysayers think free-to-play is the
downfall of any game and these hybrid concepts are an abomination. One
major complaint is the idea of being able to pay cash for gear. This concept is
touted as the worst possible decision a company could make because it would
become a Pay-to-Win system.
In Pay-to-Win, people spend cash to
get uber gear or something else that gives them an unfair advantage over
players who don’t shell out cash.
Subscriptions are basically the same
as a Pay-to-Win business model. You can't win if you don't play. Any
subscribers can log in and grind dailies, dungeons or raids until they get the
top-of-the-line gear. But this option is only available to those who pony up
the dough for a sub. You pay money, you can get gear. You don’t pay and you’re
out in the cold.
If they added an option to be able to
buy gear, I wouldn't complain. Granted, I'm too cheap to use the option myself,
but I think they should sell extras to those willing to pay more to play the
game as they wish.
Let's face it. Time is money. Buying
a piece of gear for cash is just an extension of that. People like to argue
that a subscription model creates a level playing field. But it doesn't.
Time is as much a resource as money.
Some would argue that it's not fair if some kid with rich parents can buy something
I spent a month to earn in a game. I would argue it's not fair that the kid
didn't have an extra month in his life to earn the item himself. Maybe he has a
part-time job. Maybe his parents limit his Internet access.
Now, I'm not in favor of players
being able to buy the absolute best gear. I think that should be reserved for
the elite raiders who have that extra time and dedication to participate in
weekly raids. But I don't see why players shouldn't be allowed to
purchase the next best thing. I'm talking about the epics like those you can
get in dungeons or through daily quests.
Consider this example. Let's say you
want an uber helmet. It's not best in slot, but it will get you into the latest
raid. It will take you 30 days of grinding a daily quest to get.
You purchase two months of a subscription for $15 a
month. You grind out the helm for 30 days and have another 30 days to raid with
the guild. Total cost = $30.
Your friend wants the same helm. But he works a lot
of hours and can't log in every day to grind it out. It would take him two
months under a subscription to grind enough dailies to buy it. Total cost with a month to raid =
$45.
Now let's say a more equitable option were
available. If an option to buy gear was added, he could pay $15 to buy the
helm. Add that to a month sub to raid with the guild and his total cost is $30.
Your friend doesn't have some unfair advantage just
because he didn't spend the 30 days grinding dailies. He just caught up to you.
It doesn't make your helm worthless. It's worth $15. You spent the $15 for a
sub. Your friend just wanted the helmet.
Under the Pay-to-Win model, each player would be
able to decide whether to spend in-game time to get something or fork over
cash. I don't see how having money to buy an item you want is any different
than spending X amount of hours to acquire it.
The end result is the same.